The PlayStation team have officially acquired one of their most prolific partners, Insomniac Games.
Sony has acquired Spider-Man developer Insomniac Games in a blockbuster deal.
“Insomniac Games is one of the most highly-acclaimed development studios in the industry and their legacy of best-in-class storytelling and gameplay is unparalleled,” says Shawn Layden, Chairman of SIE WWS, regarding the acquisition. “We have enjoyed a strong collaborative partnership with the studio for many years, and are thrilled to officially welcome them to the Worldwide Studios family. The addition of Insomniac Games to SIE WWS reiterates our commitment to developing world-class gaming experiences that can only be found on the PlayStation platform.”
Insomniac CEO Ted Price echoed Layden’s enthusiasm by saying that “We’ve enjoyed a special relationship with PlayStation practically since our inception. Our partnership amplifies our potential, and Marvel’s Spider-Man was a testament to this. We’re excited to take the next step in our growth alongside our longtime WWS partners. Most of all, we look forward to delivering fresh, new experiences for our fans.”
Is this a smart acquisition? It is, but it’s also kind of an odd one. The vast majority of Insomniac’s great games over the years have been PlayStation exclusives even though the studio was not technically a first-party company. Ratchet and Clank, Resistance, Spider-Man, and Spyro have all be PlayStation exclusives at some point. Honestly, Sunset Overdrive is really the only notable Insomniac game that wasn’t exclusive to a PlayStation platform.
Essentially, this feels like more of an insurance policy than a traditional acquisition. As Sony looks to fill their war chest ahead of the release of the PS5, it makes sense that they would lock down one of their most prolific partner studios and prevent them from even accidentally making a hit for another console.
Microsoft has certainly made a concentrated effort to acquire more developers in recent months, but it looks like Sony is now doing what it can to make sure they don’t lose any ground in the battle for exclusives.
Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.
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