Frostpunk's console versions will feature a variety of tweaks and improvements.
Sleeper hit PC strategy game Frostpunk is coming to PS4 and Xbox One on October 11.
“From day one we knew we wanted to bring Frostpunk to consoles,” says Frostpunk Senior Lead Designer, Jakub Stokalski regarding the port. “At the same time, we didn’t want it to be just a port. We wanted Frostpunk to feel like a native console experience, so we redesigned pretty much every game element to work intuitively with a gamepad. Among the new, console-specific UI changes we have an express menu for quick access to most common building actions, easy to use choice-wheels, top-down view for precise building placement, upscaled icons, and much more. We truly believe it will become a new benchmark for the genre on Xbox One and PlayStation 4.”
As you can tell from their statement, the Frostpunk team is serious about bringing the full Frostpunk experience to consoles, even if that means having to make some adjustments to the game in order to get it to work on consoles.
At the same time, we kind of hope that the console versions of Frostpunk support mouse and keyboard. The history of strategy game ports to consoles hasn’s exactly been stellar, and a big part of the reason why that’s the case is that mouse and keyboard happen to be the perfect input devices for more complex strategy titles. It’s why some of those titles rank among the most important PC games of all-time.
Still, there’s plenty of potential here. Frostpunk presents a blend between strategy, city-building, and survival that sees you try to build a thriving civilization in the midst of some truly brutal conditions. It’s not quite as APM intensive as the Starcrafts of the world, which means that it may be able to more easily make the transition to consoles (assuming that the team’s tweaks and improvements pay off).
In any case, games like Frostpunk and They Are Billions seem to suggest that the new ideas may be breathing new life into the strategy genre.
Matthew Byrd is a staff writer for Den of Geek. He spends most of his days trying to pitch deep-dive analytical pieces about Killer Klowns From Outer Space to an increasingly perturbed series of editors. You can read more of his work here or find him on Twitter at @SilverTuna014.
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